![]() Gift of Blood (Amazing) – On a hit, the Hero can summon blood lightning.Allows for a rogue to face hordes of enemies without getting as hurt, helpful for trophy farming. Fuss (Good) – Rogue receives 7% less damage for every enemy, starting after the second enemy.Allows for additional DPS and will occasionally throw off enemy targeting, however, it falls off quickly and is negligible compared to other traits. Child of the Forest (Average) – A ratwolf has a 75% chance to join you in battle. ![]() These synergies with certain tiles as noted below. Allows for evasion, counter, crit chance % and crit damage%, as well as attack speed to be increased by a sizable amount with this character.Īdditionally, an amulet slot to gain a magic shield can be gained using the arsenal. This makes synergizing one’s equipment extremely beneficial. With Rogue, if all equipment has a buff, the buff with be increased by an additional 10%. The rogue has differing slots than warrior and necromancer. However, they can aid one greatly during large battles early on. A late game does not matter significantly. While rogue has both counters and evades, evade should be prioritized higher as damage avoidance is better than damage output earlier on.Rogue with proper builds can infinitely loop rather easily.Gear that buffs both critical chance % and damage % will allow for optimal damage output. Critical damage is the single most significant damage increase for this character.Attack Speed enhances rogue significantly, utilizing Forests/Thickets/Beacons/Gear to buff it will allow for an immense DPS boost.Raw Damage is not as big of a factor as with other characters, since it doubled with two weapons and then subject to additional critical bonuses.As the class has innate vampirism, the camp supply item Count’s Chair can be used to increase vampirism by a marginal amount.
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